Jul 29, 2026
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Chinese toymaker Pop Mart has launched a new two-floor retail space in Singapore, featuring its first overseas Pop Bakery as part of a broader international expansion strategy.

ManyPress

ManyPress

ManyPress Editorial

2 min readSource:SCMP Business
Pop Mart Opens New Store and Bakery on Singapore’s Sentosa Island

Key facts

  • The new Sentosa store is situated directly across from Universal Studios Singapore.
  • Pop Bakery's presence in the Sentosa store marks the brand's first dessert shop outside of China.
  • Non-toy revenue is projected to rise to over 20 percent of total revenue by 2030, compared to 12 percent in 2025.
  • Morningstar analyst Jeff Zhang expects Pop Mart to continue opening more duplex-style stores internationally.
  • Revenue growth is anticipated to slow in the second half of 2026 due to the high-base effect from 2025.

Pop Mart International opened a new stand-alone store on Singapore’s Sentosa Island on Wednesday. Located directly opposite Universal Studios Singapore, the two-floor facility houses a retail store on the ground floor and the brand's first overseas Pop Bakery on the upper level.

By the numbers

20%
projected non-toy revenue share in 2030
12%
non-toy revenue share in 2025

Global Expansion and Retail Strategy

The Sentosa location is being viewed by analysts as a model for the company's future retail strategy, which incorporates mixed-type offerings. Jeff Zhang, a senior equity analyst at Morningstar, anticipates that Pop Mart will open more duplex-style stores in the coming years to support growth in underpenetrated markets, particularly in North America and Europe.

Domestic Market and Revenue Outlook

The international expansion follows a period of softer domestic sales and normalizing demand in China following a strong intellectual property cycle in 2025. Analysts noted that increased inventory availability has reduced the scarcity-driven foot traffic that previously defined the brand's identity. While the company is diversifying into theme parks, films, games, and licensing, year-on-year revenue growth is expected to slow in the second half of 2026 due to a high-base effect from the previous year.

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This article was independently rewritten by ManyPress editorial AI from reporting originally published by SCMP Business.

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